Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hello! I'm Chris, Head of Art at a London-based game studio Preloaded. We make games such as... ZoMT http://games.adultswim.com/zomt-action-online-game.html The End http://www.playtheend.com/ Axon http://www.kongregate.com/games/ExploreWellcome/axon and our latest 3D adventure: Super Sight…
Hi all, My name is John Humphries. I am a 3D artist and am seeking paid freelance opportunities. I have over 13 years experience in the games industry and have been Lead Artist, Lead Environment artist and Lead Technical Environment artist during that time. What services can I provide for you ? Level design and whitebox…
As we move to that ever higher polycount it seems that some companies have a problem keeping up. So often i have seen some lovely character concepts, with style and feeling but with very little detail and much too much room for interpritation being used to help the hapless character artist make that 2 million poly…
Amazing work overall. As for your request depends what you want to do with it. I would suggest story telling, and in that regard gothic goes hand in hand with dark/gloomy vibes. Maybe work on a night/ominous lighting? Try to tell a story, you can light some tall rooms of the cathedral in an sinister manner for example ;)…
I think the process that he describes goes like this: 1. Render out a basic skylight image of your object - Example 2. Delete the skylight from your scene. Apply a material that has a high specular to your object. Through Render Elements get an image of your spec highlights - Example 3. Take the two images into photoshop…
The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…
Hello. I'm learning 3D modeling. Unfortunately, I have
a problem and I don't know how to fix it. Designs a mug. If I have a flat object, I project it
onto surfaces and I extrude it. Example: But if I have a 3d object I can't do that. How can I bend an object on a cylinder. Thingiverse example: Can it be done in some…
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…