I might be wrong, but I think it could stand to be slightly wider, by about 5 - 10% maybe . And I don't necessarily agree with dirtying it up. I like it how it is. The Kalashnikov is the most produced assault rifle in history (I believe it's still in production even today, in one form or another), so there are probably…
Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
Well you're right, my professional experience is all open-world stuff, so it's usually a question of 'does it even need a normal/spec map?' rather than whether it needs a color spec map or not. I do have a personal interest in this stuff though, and I try to keep myself up-to-date on what other people are doing. Always up…
@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…
I saw a post from one of the devs saying it does use actual machine learning AI, but it strikes me as odd that so many guides are needed if that’s the case. Maybe it’s needed to cut down processing so the AI can be run locally on your machine. Either way, that example clip isn’t great. It doesn’t look much different from…