See this would have a much wider response than you would imagine. Did you ever read about all the high end laptop makers hating on of the netbooks because they were causing people to care less about processing power? When netbooks started to come out they all freaked out(and still are just less so) because they saw a world…
i think it is a great idea. like jesse said, wife and kids around make it really, really hard to get anything done. gav... wow man... that does sound totally screwed up... i would lose my mind if i realized i hadn't said a single word in a twelve hour period so does that 150 include utilities and power? toss a bunch of…
Pior's right, you need to spend some time just figuring out your overall approach, otherwise this will turn out like all too much 3d work turns out these days: beautifully invested in details, but a disparate unfocused mess overall. "Though the main goal of this thread is to create something unique so alot of the stuff…
Very interesting. When I was playing Need for Speed: Most Wanted, the 360 kit WAS lit up - maybe to throw me off? hehe. In either case, it's not the true power of the real 360, which is defineatly a good thing. Why they chose APPLE systems is beyond me though
Hello everyone, I would like to share the final results I got on my model here. Could you give some technical and professional feedback on it? I want to have something relevant for industry standarts, but I find it hard to know what they are. I work part time and I get around two to three hours a day to study and practice…
The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
http://www.n00bstories.com/image.fetch.php?id=1128809590 Update, nothing much really though, just fixed the tail, added a few things and changed a few things Cholden: Nifty thought about the ramming...funny thing is i actually hadn't even considered that, haha, but now i see why you thought that. I think he does need some…
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
There have been a few threads on this indeed (a lot of which I haven't read). The answer is really pretty obvious: you'll want to charge enough to be able to pay your bills, and in the end maybe even make a little extra, rather than operating at a loss. For instance, you could calculate and/or estimate your annual…
24. Texturing: Specular, Gloss, Emissive, Alpha I dont want to go into too much detail here as there are many in-depth articles covering this topic, but I do want to go over the basics to help out the newer artists. Specular maps are used to control the specular intensity of reflections on a material; the higher the…