Yup, made sure I switched to a basic brush and not a particle brush and made sure the dot was on the filled-in option (I tried a few of the basic ones, actually, and switched the pen pressure option on and off just to make sure). But no dice. I guess it's good to hear someone with the same model can get the pressure…
you didn't specify a app so I am just assuming what fits me instead of you: there is a existing maxscript tat does that called copyUVWchannels http://www.scriptspot.com/3ds-max/scripts/copyuvwchannels There is also a build in channel dialogue in 3dsMax (from the very old 3dsMax days) that lists all of what max calls…
If you actually aren't joking... and I was to take you seriously I'd probably point you to these: EatPoo's Guide for art Desperadoes http://www.eatpoo.com/forum/viewtopic.php?f=5&t=27 A large list of tutorials and walk thru's for digital painting. http://www.gfxartist.com/features/tutorials The "everything you need to know…
Brothers in arms- s'ok An Unreal engine game so I was skepical about how it would handle movment/ ironsites but it seem to be not pissing me off so :thumbup:. If you played CoD, BF42 or any of the doz. odd games of the same style this will be old hat to you. The new stuff they added was squad comand. Basicly you direct…
[ QUOTE ] the more shitty shooters the better, people will eventually get tired of the barrage of shit and move on to the next genre .. reminds of the old platformer days, remember how many shitty platformers there were? and now(for the most part) only good ones are made, cause they know thats all thats going to sell. [/…
I like it. I think people remember the old captain america, and that's what they are comparing it to. I also didn't realize he had evolved into such a muscular character, but I think you found a good balance. The top left image you posted, I think is to ripped (mainly the neck). Something still feels a little odd about the…
nice work, i see no one even notice the lack of shadows. Is it using a lighting bake to get the faked shadows? I think it would look great with an atmosphere shader on it to tint the whole scene blueish. Something about churches makes me think they should always be cold and dead feeling. Is it me or is HDR lighting in…
What app? What tri count? How big? How close will the player get? What kind of rocks? Rounded river rock, craggy blobs like a gold nugget, sheets of flaked off slate? Squared off boulders with hard angles? Blast debris or building rubble? Ideas: - Quadsphere > Noise - Box > Sub-d > brush deform > push/pull - ZSpheres >…
Ben, sweet to have you posting here again. Congrats on getting hitched! 6mo will turn into 6 years before you know it =) Just celebrated 12 years of marriage on the 22nd. Stacy's a full time mom and picks up a few shifts here and there as a medical records tech. She definitely understands my job and my passion and totally…
You're definately improving with your colour-choices, I'm quite liking those. Slum makes a very good point though. It's starting to look like a patchwork of thick pieces of material rather than muscles. I'd also show some more bony-ness in the material. The muscular texture is at odds with the mesh at a few points. You've…