Hm... why did you start a new thread for this? Anyway, her eyes are looking much better now. After a quick google image search, it looks like you could do some tweaking on the rest of the face though. She needs stronger cheek bones and chin, more prominant lips and a more asian looking nose with broader more, defined…
Looks good matey, have you shared the ShaderFX file anywhere? I tried to recreate your graph from the picture but none of the available nodes in ShaderFX give me the texcoord with the RG outputs you have on the left? Ta!
Started work on the throne. This is just the basic shape. None of the details or anything have been added, got some embellishments and polish to add so its far from done but I thought I'd share.
Yo! What's bopping polycount!? I'm new around here hoping to get some help. I've finally started to dive into the world of IK and CAT rigging and my oh my am I stuck in a few places. My first question has to deal with weighing through vertices on a model as you can see on the images attached below the difference between…
A few things. Faces are mosty textured in a non symmetrical way and you could of done the same thing for the chest. The other thing I see is that the skin of the character doesn't have enough skin tones to look natural. Nice job though. Character Artists jobs are really hard to get so don't knock yourself. Without seeing…
Mark I listened to the same parts yesterday and yeah it would be easy to get around all this and I'm concerned with the overall bullshit that goes along with this like the loss of free speech, more govt control, etc. What is there to prevent someone using clips from say Alex Jones, with the Occupy movement, other news…
Ain't really had any "Bam, there it is" type progress lately. But here's a minor progress shot Apart from the nose trim, one support strut and the flange fasteners the front end and trim is done. Most of my time recently has been going into figuring out the eldritch madness that is the cab. Boy howdy Of note if anyone…
nice work razgriz-- some quick notes on this: it looks like you're shorting the height of the cranium, that is the distance from the eye to the peak of the skull seems too short. The side profile below the nose also seems very flat; normally you'd see more of a zig-zag from the lips and chin. Also, the laryngeal prominence…
Cheers Hawken. Nope, the nav goes nowhere, I had to get the front page working on all browers before I ported the design over to the other sections. Sage - you've nailed the red problem for me. I hadn't defined the a:visited colour for the nav bar. That's hopefully fixed now. border = 0 is a depreciated HTML tag -…
Hi! Time for a new project! I've never done a stylized female model (or much character work for that matter) so this seems like as good a time as any to start getting some practice and hopefully improving Stylewise i want this to look like an anime figurine with relatively flat materials and light tone changes. This is my…