Thanks man! You're fifteen, and you've got more time than I did to improve and find a job if you've already found your passion. I found my passion when I was 17, so you've got two years on me. I started modeling as a hobby in seventh grade, but it wasn't until eight months ago that I was finally able to purchase ZBrush. I…
There's a lot of reviews on youtube. Some people actually seem to prefer it, since it doesn't have the power/heating issues of the larger versions, and you don't have to make such broad strokes with your arm to cover the large surface area while drawing. I've personally been using a Surface Pro (not recommended), which has…
Thank you for your feedback! I agree with everything you've said. I definitely felt the movement was there, but it is all on one axis and could have benefited from being exaggerated more. The barnacles I was afraid maybe I would make too many and overbear the staff, something I hope to learn is when to push the design…
I have a question regarding skills that you need in concept art. Can you help me with arranging those points according to importance/after what you should learn first? What is a bonus but not required? Which point is good accumulate knowledge? I have organized these points after three categories, those are just for…
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
I am currently working on a model of a robot from a rather bad anime called Horizon on the Middle of Nowhere. This thing was probably the only design from the show I liked, but even then it has alot of issues which I've been slightly correcting. References used so far are varios shots from the show itself, 2 or 3 fanart…
Another good example of where it makes sense to split textures up is alpha blending. If you have some small component of the asset that needs alpha, you should split that off into another texture set/material if you can. Generally (8-bit alpha, DDS compression), storing alpha doubles the size of the texture, so if only 10%…
Tried doing a paintover. Then rememberd "Oh, right, the only thing i can draw is horses" But basically i think it's mostly there. But i'm looking at wilf scolding's eyes and his left eye is droopier than his right and his nose tilts to the left. His nose is a bit wider at the base than you have it and it slopes a little…
subscription to gnomon workshop/digital tutors learn to draw/paint a bit to a certain level I think it helps a lot - basically will find what to do for this by asking Start learning software and modeling along with tuts and doing all that. Find exactly what you want, go into that. You should be able to draw decent enough…