Hello Deco, Im not sure if this is a thing since I didnt tryed to import jpeg envmaps. There are ways to convert a jpeg to a hdri! - One adviese tough - Why not just use the jpeg in the first place!? - Using a jpeg instead of a hdri will simply result in a far worse result, as far as I know it from IBL studies inside maya,…
Starting on a set for Tusk. Trying to get it as much done inside of MODO as possible. So I wrote up an SMD importer (not ready for release yet - still a few niggles) to let MODO natively open/import SMD files. I'm loosely basing this set around him being a bar fighter, with him having lost a tusk in a fight and had it…
The only problem I have with it right now is the area where the upper eyelid meets the fleshy part of the brow(wish I could remember the anatomical name at the moment). You have a distinctive concave shape where it should instead be convex folding down into the eyelid. The schoolgirl character the jramauri contains a hint…
How about one where a certain bump texture on one model has to be a png, or it literally crashes the entire game. Nothing else in game has that issue, and the original model was made with a newer version of the software your using so you cant attempt to reexport it. It also contained the spec, and was supposed to be a low…
Couple things. I understand your point about the U.S. and its relationship with Israel and Palestine but your statement is a bit much eh? nuh-uh. There is nothing available that would be able to take us off of our dependency on oil. The amount of energy contained in oil is redonk. We can branch out and use a combination of…
If SHIFT+SPACE didn't apply normals for you, closing nDo Painter won't do anything besides close the painter tool. Make sure you've opened the MultiNormal group, select the layer contained within that has a mask, click nDo Painter Mode, and then paint the details you need. Press SHIFT+SPACE and it should apply. If it…
Okay I see the problem, when you say Bake Group what you mean is Baker Object. What you need to do is use a single Bake Object and put all of your meshes into different Bake Groups. Bake Groups in this case are the folders named Arms and Hand, while the Baker Object is the object in the scene which contains all of the bake…
Cheers for your quick reply [FONT="]Macattackk, and I completely agree with you the poly count for the flatbed piece, it is a rather large model the wheels are intended to be the size of a full grown adult. The original brief for that model specified for such a lard poly count but optimisation will be applied to the…
Thing is, I already put them in one proc (it contains multiple sub-routines, of course), so I have only 1 chunk of undo history. But undo-ing that doesn't return to the initial state. It ends somewhere in the middle... I don't think I am messing with the history though, so my question is now: what could have caused my…
From what I read, I think the October or November versions were the last builds to contain the Foliage tools. Not sure I understand Epic's decision to remove them, even if they plan on replacing it. Couldn't they replace it all in one single build? Regardless, I can't wait to see what Epic has in store for us. Random…