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Re: Assassin's Creed Unity
Reply by
wizo
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Nov 2014
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General Discussion
You guys have nailed it, the amount of sculpture/details is breathtaking! gratz to you and your team on this incredible piece of art!
12 results
Re: Eriotic WIP's (new to polycount)
Reply by
Ott
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Mar 2010
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3D Art Showcase & Critiques
waedoe, you can do that in Editable Poly mode under "Soft Selection". Just adjust the falloff amount for affect.
Re: Making Art tests and not getting response from employers
Reply by
Tobbo
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Apr 2015
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General Discussion
Even just a simple response would be enough. That should be the very least that they do with the amount of effort that individuals are putting into these tests.
4 results
Re: Lighting showing up on static meshes where they shouldn't...
Reply by
Obscura
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Aug 2017
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Unreal Engine
Please google up "unreal engine modular meshes lighting seam". This issue was discussed countless amount of times here.
Re: My progress with SpeedTree over the summer
Reply by
skodone
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Jun 2015
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3D Art Showcase & Critiques
i would reduce the amount of leaves a bit... somehow it looks too dense scene looks supper nice :D
Re: UDK Jungle Environment Techniques and Level WIP
Reply by
sltrOlsson
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Sep 2012
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3D Art Showcase & Critiques
Well, it kinda depends on how you want to work really. What ever looks best for the minimum amount of work :)
4 results
Re: The Worst Healthy Foods
Reply by
Justin Meisse
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Oct 2008
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General Discussion
Divide your height by your jollyness, that will give you the amount of goodness your body needs to stay at that jollyness level.
3 results
Re: 3D Artist Rant, Time to drop it and move on?
Reply by
System
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Oct 2011
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General Discussion
No, you didnt deserve it and it essentially puts me on your level of making a quick assumption based on a small amount of information.
4 results
Re: How do I design TripleA hair cards with Zbrush and 3D Studio Max?
Reply by
thomasp
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Feb 2016
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Technical Talk
yeah i'd make a special strand for that purpose, to put it in the front row and let it float a tiny amount above the scalp.
Re: The cake is a lie (Portal discussion)
Reply by
ebagg
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Oct 2007
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Just finished Portal. Too damn fun, and the three hours to complete were actually a very satisfying amount of time.
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