u can align them on either of 3 axis (x,y or z - u do it in Edit Poly tools of your object) and then snap them to the one u want. U could of course snap them 1 by 1 and it wont be that bad seen that u dont have many of them.
Ha, I remember him from when I was a kid. The amazing thing was that he just brushed away a bit, and it came out looking beautiful. Looking at that now, I have that exact same feeling. Quite amazing. I can't see myself even attempting that without a Ctrl-Z
Awesome, i love it. BUT those shorts!? Those are not rapper g shorts. Jay-z scoffs at them. They might look a little bit better if you made them look a little more like jean shorts, try more detail like pockets and such, make him sag like hell?
i'd like a nintendo ds....probably get that for myself art related, i asked for some game texture "how-to" books (photoshop) my fiance was going to get me a Robe with a big "Z" embroidered on the back (for Zane) but i decided to go with the olive green Adidas made from hemp
If you actually have two physical polys on top of each other like that, you'll get a lot of z-buffer artifacts on PS2 and Xbox. I think you'd be better off using a single poly, with the 2-sided material checked. If you're not doing console stuff, it doesn't really matter then
Snap to screen sounds like it simply takes the depth value from the Z buffer when you move a vertex around. I.e. you model your cage normally but the vertices always stay on the surface of the reference mesh so you don't have to manually adjust them until they are on the surface.
Hey there!I tryed to add some more subtools... and had a big prob in the last hours making the arrows he will carry in the bag's place... but crashed 3 times and im done for today :Z so this is what we have for now, thank you for the support!
Yeah dont multiply your normal map like that. If you really have to do it, wich i recoment against, just multiply the red and green chennel and then append back the blue. Or use the devive normal Z node to get your blue channel back.
Whether or not someone expected x, y or z is neither here nor there, what does seem to be true from the evidence is that they cut content and went back on promises... if eld said that he expected the endings that are present would you somehow use that to demean the previous issues?
You can right click the spinner(the little /\ and \/ thing) and it will make it go down to 0(or what ever lowest value can possibly fit) Right click the X Y Z spinners on the bottom and you can set what ever you are selecting to 0,0,0.