if im a capable designer ( im not ) i will work from my concept. If im not a capable designer\concept artist, id rather work from someone who actually is good at that, cause you can make something super cleanly modeled etc, but if it has ass-y design then it will look like ass nontheless :(
Thanks @Aydhe ! There's still a ways to go but I'll definitely break it down once it's finished. Been trying some drastic tests for fog and testing direction for new trees, so placeholders for now(Thanks Koola!) It's a bit over the top and prototype-y but I'd like to hear which direction is better to go for? A: B:
First iteration on the pillar. @nickcomeau made me think, and I might readjust the scale to more "normal" proportions, so I can also do something inside, looking a bit more game level-y perhaps. I also pushed the statues forward like @Anchang-Style suggested. Thanks again for that!
Hi Rikard! Take this with a grain of salt (I'm a noob at this stuff) but I still think the cloth pieces need some work. They look very papery to me and not very "fabric-y." I think it might be a combination of a little too much specular with the large amount of small wrinkles. The plating looks fantastic though!
You need to invert the green channel (commonly refered to as flipping) as Xnormal bakes Green/Y Axis in the opposite direction as Max or UDK expects(you can adjust this with the swizzle setting in Xnormal). In your screenshot, you're not only getting seam issues, but the lighting is totally broken, which means invert green…
http://www.vimeo.com/23980967 so i made this a few weeks ago for some people in my one of my classes. I know youve got a material down but you might be interested. its no big deal and its not really supposed to even be a tutorial but i thought i would share :P (Y)
It should be fine, unless you signed a non-compete agreement. It'll usually be pretty clear in your contract if there's a non-compete clause. It'll typically say that you can't work in X industry for a company that is in the same field / competition in Y countries. But states like California don't recognize that at all and…
Strong line up for workshops and talks as always (Y) Also, loving the interior scene. I do feel the lighting would have been better if you followed it closely to your reference movie screenshots @BenjaminJohn ... but that's all down to personal preference, I generally prefer dimmed candle lit settings haha
Same old shit happens. Have the scientists thought it might a cosmic screw up or something along those lines when the earth gets to a certain point in its orbit something science-y happens.(yeah its late) / Magnetic field screwing up a sensitive bird?/ Shot in the dark anyway haha.
Hey zigzag, There is an offset option in the filters menu which allows you to move your texture in X or Y axis. On the other hand the new versions of PS (cs 6) has a tiling plane similar to what you can find in mudbox which (I guess) you can find in the 3d menu.