You're reorienting the UV's in world space, but the material is reading it as tangent space. Simply input your normal map texture2d into a Vector Transform node set to Source:World and Destination:Tangent. I just tested this with the default UDK template map cube meshes and this fixes it. Also a side note, I suggest…
UPDATE: Clean Texture alright time for another update: i finished the clean texture, the one that will serve as a base for further texturing, but will also be used for the clean version: fresh from the fabric, without any scratches and dirt -> could be used in police/ swat games. Big thanks at this point to the_grim and…
I think some people might disagree with you about Blender, haha. Personally I love 3D Coat but I use it exclusively for projection texture painting. And if you have animation needs, I do not believe the program can do that (I could be wrong). It's not a very widely used program so any technical snags you run into might…
@A-N-P Thanks mate, thanks for the add on twitter, I'm really looking forward to seeing how your medical facility turns out. Unfortunatly, your idea still didn't fix my issue :( . Atm the moment I'm going to put it down to swapping between a DX11 card at work and a DX10 card at home. Anyway heres where my scene currently…
Groovy, I hope it all works out. Another bonus of keeping the tiling textures separate to begin with is that you can easily change a field type by just swapping Mat ID's (if you go the multi/sub-object material route). Or just applying a different texture, you don't need to worry about moving UV's, which is nice. A shame…
Props to all the entries. I'm very happy to have been a part of the finals judging. I tried very hard to lay out reasons why one entry would receive a higher score in a category over another, but in the end it was still just 3 opinions choosing these things. As a guy that has never placed in the contests I've entered, I…
UDK for now. I have some works in progress within that so far. Once those are done, I'll swap over to UE4 and learn that from the ground up. I have just under a week off, so I am trying to catch up with the feedback I got at GDC as well as get some new stuff going. Once I get back to work, I plan on learning UE4 bit by bit…
I think I snagged the method from racer, but I don't remember 100%. Though I'm pretty sure it was from a post 3-4 years ago. I don't know how well it'd work out for a modern shooter with real time tess, but I've yet to go through and look @ wires for one :( As for gun width, I typically start by getting the barrel the…
It'll re-import the materials as defined in the FBX (or create new ones with the material names in the FBX file if one doesn't exist). You can't change the materials applied to the source files (other than re-exporting the source file with the correct material name applied to it). What you're doing is changing the material…
Thanks pixelpatron! Already swapped out the plywood, for some beat-up masonite, as seen above. Still working on that texture though. Not sure what you mean by the boards on the windows not showing the inner frame, could you explain that more? I think I'd like to add some actual double hung windows into those frames, in…