^ this is totally accurate, the source for expresso is online on git and could be compiled with the correct manifest. If its just a straight script and not a zxp without source you should be able to fix this issue locally.
Oh nice, I'll have to look into that. I used to go to my local guitar shop and play around with all the Line 6 amps. The presets and effects are fantastic. Thanks for the input :)
great job! she looks really good, small crit would be the local reflections are making the final image a bit noisy. Id suggest rendering at double resolution if you are not already:)
My local gamestop is completely sold out of the preorders for the 360 and ps3 versions, and they have been told by their corporate office that they won't until get anymore until around feb of 2008. :'(
Read in the local paper they also bought out some company that makes media / game stuff for airplanes, so expect to see something like Pogo and The Sims on your next flight.
What is horrible is saying "you'se guys". I used to hear a lot of locals in Middlesbrough use that expression. I think it's the plural of "you". Could also be spelled "yous", I recon.
I think you can't, or I'd be very surprised. The normal is related to the surrounding geometry and is generated by a cpu process, something you can't do with the parallel/local nature of vertex shaders.
Separate them all as separate object, make sure their local pivots are set how you want them to be aligned (hierarchy tab > Affect pivot only). Then drop the names into the script that I posted and run it.
Yes, spacebar is handy in Maya, but a pain in Max. The tech artist at my studio was nice enough to write me up a quick script to toggle between World and Local origins when pressed. Really handy.
Finally recovered from a local 48 hour game jam this weekend. Got some work done. Mainly added in the hair and readjusted some proportions accordingly. Feel she's in a much better place now.