I didn't want to start a new thread, and figured I could get some insight in this thread. :smile: Apologies if this is a bit image heavy. I've been facing this irritating issue with dynamesh, albeit probably not a big deal in the grand scheme of things, since once it's baked down with textures applied + compressed in…
@Shuaws Some pretty basic poly modeling + Substance Painter. I don't think it's my best project, I ended up seriously failing on authoring interesting materials, and the grenade looks a bit... flat. I think I tried to add too many wear effects at once when I would gain from simplifying & exaggerating. Anyway, I'll try to…
Hey Folks! I just wanted to share a quick technique for textures. This is an easy way to make your shapes "pop" of the screen a little more, and make things feel a little more stylized. It should be used sparingly, but it can produce some nice effects. How about if you guys share some results with this technique on your…
Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…
- good lighting, and scale feels good any comments would mostly be about enhancing composition since the assets are marketplace - the two damage columns have damage facing each other, it creates a window that draws my eye to nothing, i wonder what rotating each of those in opposite directions would do, it would create a C…
hi, in 3dsmax when i want to clone face from object to use it for modeling i should hold shift key and drag the face and select fromm dialog box as object or element . its sometimes usefull but i usualy after draging the face use it as new object then snap it to original position. can we make a hotkey to just copy our…
I am messing around with the conform tool in 3ds max. I created a sphere and then grabbed one of the faces and copied it. I then took that face and within freeform i clicked on surface and made the sphere the surface to conform to. I then clicked on extend, so i can extend out new faces. The question is when I hold down…
The pinching occurs because you started out with too few sided cylinder. I myself went with a 36 sided cylinder and used 3 faces to create the clamps (I calculated I wanted 3 faces to be pulled and gaps of 6 this allowed me to have all quads. *I also had a cube with the rough estimates of how big I wanted the gaps/the…
Updated the thread with a lot more information. I know much better what the advantages and disadvantages of C4D are now especially compared to Blender and Max (although its been some time I used max) To my surprise C4D fares a lot better for realtime than I had the impression and has some strong advantages, especially in…
I remember trying to export displacement maps once, when you use it in blender you've got a slider which determines how much the surface is going to be displaced and it's impossible to know how to perfectly displace the surface so it matches the original. I've used normal maps often in cycles, fake lightning is very…