They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…
Just a quick progress shot World Machine is pretty awesome so far! @EQ process thus far has been sculpting just kind of basic shapes to bring into World Machine from Zbrush. I had heard that you could do it all from WM, but that's a bit beyond me at this point :P WM has been awesome so far, I've literally been just going…
Ah ok. Thanks for the paper. I was wondering what the heck was causing the lengthened highlight, as it didn't seem to be in the main part of the model, and doesn't seem to occur under some lighting conditions. I've finally been able to replicate it though, so I see where I went wrong. I'd made an error in my blinn…
Thanks for all of the feedback guys! I will be revising that turbosmooth script within the next couple of weeks sometime. When everyone started giving me feedback and critiques... I borderline had no clue what people were talking about. lol... So over the weekend I poured over more tutorials and a lot of what everyone is…
Sorry I haven't had the chance to respond to everyone's input. I've been spending the last week moving across the country. I'm finally getting settled into my new home and can get back to work on my art. PyrZern: The UVs are mirrored, but the hard edge down the center was an intentional design choice. I hope it doesn't…
Marketing: 7.6 Design: 8.1 Accessibility: 7.8 Experience: 8.3 Overall: 7.4 Aside from any 'technical' errors, it's subjective bollax. It doesn't appear to pick up on php or asp linked to scripts which is *very* odd. It told me that I don't have *any* intereactivity on my site when in fact visitors can post comments on news…
This is like 75-95% of the job and up until a few years ago it was the only way to make models, its a skill that is still 100% required. This also depends on a lot of factors. The type of game. The hardware it will run on. What kind of shaders and maps can be used. How close the player will get to the object. The angle at…
OK, done. Download UV Line Relax here! It's a macroScript definition, so you should only need to run that file once and it will add a new Category to the Customize User Interface drop-down list called "MoP's Tools". I recommend putting it on the right-click quad menu for the Unwrap UVW window for easy access. It works on…
[ QUOTE ] If you put a normal map from a hipoly source on that it will usually fix the smoothing errors. Sometimes you will need to chamfer the edge if it's sharper than 90 degrees here's an example I made: the three models all have exactly the same geometry. However the two on the right have 1 smooth group and the one on…
I tried to look into your files but I can't open your zbrush tool (you're probably using a newer version than me, i'm on 2021.7.1) So I tried some test using Akin Bilgic's files to generate a displacement map and render with arnold in 3ds max (I'm on max 2018...so whatever version of arnold that is) Truth be told, I don't…