Guardian is coming out 2012. They already announced it. If these are coming out September time then I would guess 6montjs later last guardian to come out. That's what gow collection was like
Ahaha yeah, I'm used to 256x256 textures at work on mobile, low rez island padding / bleeding haha well then those islands work for 512. Cheers and good luck :D
Also, test test test test, with simple geometry and smaller render sizes (256 or 512) so the tests go fast. That's probably the best way to learn. And post images of the problems.
Thanks for the kind words guys. MephistonX, here is the textures as requested: 512 for the head(the blurry outline is something I had todo to fix a seam issue in marmoset) and heres the 1024 for the body:
It makes no sense in adding it to WIP shots, and even on your final shots I'd keep it to a minimum. Plus, if your maps are 512 and 256 they're definitely not full size in those pictures.
1024 is way too big of resolution to be scaled down to 256 later. If you feel more comfortable working in a bigger resolution then scale down, don't go bigger than 512.
We're all gonna die in 2012 so what does all this matter? :P (However, I rather die to good music and the stuff posted above doesn't fall into that category).
While looking for reference to model the Luna Moth with I really like its natural colors so I took a shot at a more realistic texture. Single diffuse is 512 with an alpha.
Armenian District For my 2nd challenge, I have decided to work on Max Bedulenko's concept. Below is the first layer of my blocking and my texel density will be 512 px / m.