What's a non-destructive way of creating blendshapes for dense meshes these days? Let's say I have a character using a ton of polys like for AAA games nowadays, and I want to create specific folds for their jacket when they are crossing their arms. In ZBrush, I have the LP in T-Pose with final UVs and subdivisions which I…
oh yeah that might be very useful. Im going from marvelous to Zbrush and now back to Blender. manually retopoing now in Blender and its just taking forever. I have so many to do.
marvelous the first one is awesome, the third is ridiculous, and the 2nd one doesn't do it for me, it needs something more. try putting some marks for the ground perspective (also "pathway" to lead the eye), it's instant environment
I love these fantastic art. Got my inspiration for looking at these marvelous design and architecture. There was one concept art that I'd like to recreate for a map I'm working on. I'll be sure to add a credit somewhere in the map.
Clothing Retop and Colour Design Now that I've retopologized the jacket and jumpsuit from Marvelous designer, I could start playing with shapes and colours for her design, and where I would be adding additional details.
i'm seeing it. i've enjoyed all the nu-marvel movies, X1 and 2, spideys, DD, hulk, elektra, the blades and punisher. don't care much what others say, i'll see it and judge myself.
We don't use it at all in Arch-Viz. Lots of other tools to stay on top of though... Marvelous Designer, V-Ray, etc. There are always going to be a ton of tools, some less friendly than others. :)
Went back to Marvelous since I wasn't able to sculpt them :'( . Made a new tank top from scratch and I have to make folds a little bit sharper to match the style I'm aiming for!
Hey Guys That's A female model I made recently, this work is based on the concept of the great artist Xiaoyu Wang. I was practicing Xgen Interactive and Marvelous designer through this,I hop you like it. Cheers
I still have more refinement to do in ZBrush, but I decided to move into Marvelous Designer at this point and start creating clothes for the character so I can export and bring them back into ZBrush for sculpting: