I'm trying to start off with the redesign Mordekaiser's massive mace, Nightfall. (Sorry about it's size right now. I'm still filling it in.) If anyone has a suggestion, I greatly appreciate any and all feedback. Worked out a few sketches. Really enjoying the feel of A and B. C still has potential. I'm taking a break from…
Yea, like Sukotto said, thats just not a good way to build it...unless its smaller scale...like a toy model or something. Thats thinking more like a prop artist than an environment artist...you can't uniquely unwrap/bake/texture everything. You would probably want to use modular pieces, maybe make high poly pieces for the…
Now EA is the scapegoat for what is common practice for years in the mobile market because they have the Star Wars label and produced the best looking mobile game for PC and consoles... a bit strange. I do agree that there are lot's of "games" (mostly mobile) which are essentially just frameworks with the goal to keep…
Finished up the lantern, first time using normal and specular. Had to split it into two objects so the paper section could become translucent, then stick a light in the middle. The screenshot is in maya, but I've spent the day toying around with it in UDK since I'm still pretty new to the program. I can't get a shot from…
For every character artist portfolio that is posted on here, I'd say less than 10% have content to do with real sculptures. The ones that do are either hobbyist or actually do it as a separate job. Like making and selling toys for example. Regardless, if you're aiming at being a 3D character artist, I wouldn't recommended…
You current camera angle makes this feel like a GI Joe toy set or something. If you bring it down a bit it'll help a ton. The lighting is really nice. The shadows might be a tad too dark. Otherwise I really like what you're doing with the lighting. The telephone wires seem like the would sag a bit more as well. All small…
Damn Paskie... If you want tat to work you really need to tone those yellows down That looks really toy-ish right now... Maybe also add some weathering, if that is pieces he found from a keen submarine, it had probably been in the sea for a bit. Right now you almost made him cartoony. And also tone that glow alpha a bit…
Modelling is being obscured by the saturation of the hues. The harsh Daylight system is making it worse. Compression on your images is adding to this. You've posted too many similar images, try making some presentation sheets, like Transformed / not transformed. Wireframes, unshaded. etc. Try some Mental Ray architectural…
Stills would be awesome, grab one near the beginning when Snake walks through the hole in the destroied wall, the camera gets rather near there and i could swear i saw hes ear polygon edges. And grab some when he is inside the building, if comparing those shots i think it would be very possible to see if the density of the…