Hi Polycounters, I'm having an issue where even though there is no influence (marked black) on certain vertices but they always keeps moving whenever certain joints (i.e. clavicle) are moved? Any help?
It is also possible that you've extruded it after extruding once and not moving the vertices (therefore having 0 width faces on the edges). as Ghogiel said it should work just like that
if first unlock normals and then smooth edges does not help try to select all vertices and weld with some proper value depending what kind of scale this model is?
Parallax mapping could do something like this. But usually that's more expensive to render than simply just using a bunch of vertices. http://wiki.polycount.com/wiki/Parallax_Map
In the FFD Parameters, try changing Deform to "All Vertices". If this solves it, it's because you've started with a planar mesh, so there was zero depth on Z for the FFD volume to grab with.
If you are working in maya (which it looks like) go under Create - polygon Primitives - Platonic Solids option box and choose Dodecahedron. No need to snap vertices=)
It's not a ridiculous question ;) try this in the "MEL" field in the lower left: selectPref -useDepth false; this toggles selection of stuff "behind". The "false" allows selections of vertices or edges in the back.
Padding was set to 16! All vertices are welded as well. I did reunwrap the pieces as well and it had the same result? I'm at a complete loss as to whats going on