Update on the process. After some month of break from this process, I came back to do some work at it again. This week update is going to be the Weapon and the cable of the character. Decided after some re-inspection to redo some models to better optimize it for high production work, so keep it posted.
A bit of a tangent, perhaps, but I was hoping some of you guys could expand on baking in Substance Painter vs Marmoset Toolbag. I've used both, but still tend to prefer baking in Painter, simply because it makes managing feedback and re-bakes so much easier. As long as I set up everything correctly, any change requests…