hey guys, here wat im currently working on, detail sculpting of the areas that need it at the moment, all images are are still WIP amiing to texture it using PBR textures and set it up in a little scene, cheers
This is an awesome concept. I can instantly tell that all the PBR values are well balanced making the scene look incredibly natural. No critiques from me! :D
Some new practice work to check out. 2x4K texture sets, PBR/spec. There's more renders on artstation - [url]https://www.artstation.com/artwork/6d5G0[/url].
You can use either, they're both realtime engines with PBR / SSR / etc. Toolbag is probably faster for showing off a single prop with a standard shader.
Depends on your light in marmoset. Turn off SRGB for Roughness (Glosiness) and invert it if you are using PBR roughness metallic workflow. And try different lights in marmoset.
Cheers man, I will look into that more, it's a bit new to me being PBR. Currently the map is sitting in the roughness, I twill experiment. And will do cholden, thanks :)