How the FRIDGE do I beat this Aster Protoflorian? I'm switching Rav/Rav and Rav/Med up but hes one tough asshat... My grids are currently maxed, too... Argh... He takes an age to get down, just took me 15mins just to get him down to 55,000 HP from 130,000...
You could always cover your model's face with a grid of tiny dots - modeling from those image planes makes things a snap. This is what helped me most when I was learning to make likenesses. The trick is using something that wipes off your model's skin easily, otherwise they won't be likely to volunteer...
So I was thinking about this more and I think I could do it with a "while" statement in a custom node, with static amount of inputs, lets say max 16 tiles on a 4x4 grid but it would have "tiles" input and it would stop whenever the loop reached the amount of needed tiles. I'll come back with the results.
This is my tread. If you read him. We realized it was there that I first started asking for advice. If you do not believe me, and do not believe that I did. I can tell you to throw the grid on any of these scenes, then you should apologize. But maybe i wrong translate your post, so, sorry me.
Projects include: Document size and colors. Every loaded Tools and their SubTools Current Tool/camera position All maps assigned to a Tool or SubTool. Floor visibility and grid settings Perspective value Light/Material/Render settings Timeline settings the new under history, and probably more. As a result, it can be a much…
Try listening to bobby chiu's chui stream videos. I know a bunch of people that it has inspired :) . http://www.youtube.com/user/digitalbobert/videos?sort=da&flow=grid&view=0 [ame=" https://www.youtube.com/watch?v=Ih3djTbpXOw&feature=plcp"]Pt1: Digital Painting of old man with Bobby Chiu - YouTube[/ame]
No, no it did not! Was i supposed to believe that the whole world was made of those metal grid parts that fall apart with only the weight of the car? That they were not supported by anything? You know just as well as everyone else that it was a cop out! bad bad one at that! They ran out of time, so had to crap out an…
Blockout looks nice! I dunno if the tires are placeholders or something, but on the treads on yours it looks like you just have a skewed/bent grid of squares, whereas on the concept the tire treads have more of an interlocking/offset pattern to them which makes them look more interesting and realistic. Keep at it, looking…
The individual assets are very well done. I think the layout of the town could be a little more organic. The buildings are situated on a grid at the moment. The streets are all very straight with no terrain variation. It'd be cool to see some more buildings of varying height in there too. Aside from those few crits, this…
v is snap to vert x is snap to grid c is snap to curve / edge if you select your vert and then mouse over the edge you want, press and hold c, and click / hold mmb you it should snap along that edge and you can slide it around the edge, its a bit tricky to get the hang of.