Hello guys, here are some of my update. I am done with retopo and tri count is now around 120k thanks to JohannesAg and have been doing baking. I can definitely see some errors here and there, so I will go back to fix it. But... the reason I update now is actually I am having a question about baking this piece.…
Some people have a preference to sculpting one or the other. With female sculpts in general its more about the subtle touches, they have to be more refined. Mainly due to Women having more body fat than men due to a number of factors, including the total number of fat cells, where fat is stored, and the type of fat cells,…
Well, what I mean (and that depends on what you, the artist wants with the final product) is that it looks fine, but there a couple of issues I cannot shake because I'm anal like that so take what I say with a little bit of salt ;P /Rant Part/ Her chest-piece is really going to hurt, since it looks like it's 'digging' into…
I believe the animation is processed in seconds out of your DCC app rather than in frames. I've just stuck with 30fps as it was usually sufficient for what I needed to animate. [big]HOWEVER[/big] Your animations playback in engine from 0-1 with your keyed positions at what is essentially a percentage of the overall…
I like your style, has this kind of sorrowful, feminine look. You have really nice variation of colour in the hair and the skin tone is fabulous <3 If you want some feedback, the shading on the ear looks flat, and those darker shadows make it only more visible. The folds should have more structure to them, compare it to a…
Hey Zombard Interesting colors. What's with the french and their pretty color schemes? :) The only thing is it would be nice to have more warm/cool play in between the lit/unlit sides. It doesn't have to be bold, just a touch of grey might do the job. If it's your first portrait, I'd suggest to find some reference to help…
I use Maxon BodyPaint 3d for painting so it is mostly in 3d space. I would go crazy painting it flat these days. For old school diffuse painting, I probably do at least 90% of the texture work in BodyPaint and the rest is adjustments/tricks in Photoshop. I recommend trying a 3d painting program if you haven't used one yet.…
You're looking for a checkbox that says "generate mapping coords" inside of Rendering in the spline menu. It also exists in sweep if your curious, pretty handy. Why they name things what they do is amazing sometimes... heh. Then set the spline to renderable, then setting it to rectangle. Probably apply an edit poly on top…
I'm pretty sure Kevin explained that they all use the same texture sheet and most where derived from the same flat wall mesh. Deforming a flat wall that is already unwrapped, you normally don't have to do too much to the UVs and all of the shapes in the example above appear to be using the same square texture. Where if you…
Hey there man :) I would agree on checking out andrew loomis books and maybe starting out with his head and hands book. He shows you how to draw the head in a pretty structured way in there and which you can then use as a base for drawing your own faces in the future. One other thing i notice is that some of the pictures…