Modeling in spare time for training. Just finished defining most basic shapes and started some detailing, I'm planning on making it mid-poly technique.
I think beyond the rather sterile "she's ugly, not my StarWars lol" VS "she's just a regular woman you biggot" discourse there's definitely something to be said about what can happen when deviating from a realistic reference (regardless of it being photo ref or a scan). Human faces are *incredibly* subtle and delicate to…
I'd try to better define the question. What exactly is the UX problem? Like specifically, who is interfacing with this system, what are they trying to do, and how does the current system cause them a problem? Short of very specific issue to fix I'd just go with long names and write a user help guide that can be referenced.…
Intro School is coming to a close and its time for my last school based portfolio piece. I wasnt sure where to start but it hit me to do a piece based on a character doodle I did at work. I have a 10 week limit so lets get started. Goals * · Quick pre-production * · COMPLETE environment as envisioned * · Creative design…
Define efficient. No issue with decimation for a non skinned mesh imo. As long as you fix the sometimes weird triangulation creating huge angle shifts.