In maya.. the best and most reliable way to boolean is to delete history on the object after each boolean... that is really the only effective way to boolean without having weird errors.. That said... booleans are pretty fail in most programs.. it might be worth just modeling the holes out via a plane and then making it…
@Savannakhet That's in the itinerary yeah haha but it'll be a final prop if anything. Depending how long this piece drags out and how noisy it becomes as I place all the elements in bit by bit I may end up simplifying the details since it's at a distance. I'll cross that bridge when I come to it though :) Right now I'm…
More of a DnB'er nowadays, but how's about some tunes to bridge the gap? [ame=" https://www.youtube.com/watch?v=hBhkIrbpDDM"]DaVIP vs Damien Marley - Confrontation - YouTube[/ame] [ame="https://www.youtube.com/watch?v=GVoW_m3G76c&hd=1"]Modeselektor & Ninjaman - Weed Wid Da Macka - YouTube[/ame] [ame="…
@Mant1kore You'll get this soft shading unless you edit the vertex normals: I think it's best to use both methods as called for. Think of something like a metal or wooden bridge, made of a lot of planks or girders - using bevels on all those edges will add a lot of triangles and it will be more work involved to correct the…
Yuh! She's a 2001 Goldtop Standard. I dropped in a zebra 57 Classic in the neck and a Burstbucker 3 in the bridge. I can get bell tower chimes or heavy rock easily :D I really just dick around with random chord progressions until I find something that makes me happy, and then I play it to death until I find a new pattern.…
generally I wouldn't worry about it. It should be fine as long as you don't credit yourself. The amount of work and effort that goes into making a game ready model is a bit daunting. Regardless of how well you depict the original concept, the original concept artist should be flattered that the attempt was made. I know I`d…
the problem i see right now is, that you are not using actual pixels as size which will always result in somewhat messy results. Also you get outlines in regions where they don't make sense, why for example does the outline appear on every segment of the bridge? o.o And secondly why don't you get outlines there on the top…
Hi everyone, I am using zbrush to bridge to Keyshot and export a depth map to add some atmosphere to my concept work. The issue is my depth map is only black and white, there is no grey-scale gradient. I have tried scaling up my model in zbrush to no avail. I have also tried adjusting the exposure in Photoshop which also…
Hi, I've been working on this piece for a while and finally wanted to post it up here. I made this while studying at Think Tank Training Centre in Vancouver. It's in cryengine and an original concept. I wanted an environment with a strong contrast in lighting, color and mood. The scene: A hidden, mystical oasis in the…
Hello, Rancor Studios is looking for a concept artist for our first project which is a medieval war combat game. We are in need of a concept artist to develop concept art for a modular castle system for our game. We would need concepts for 14 pieces of the castle walls, towers and bridges. You would be provided with images…