uhm, no? IF they make a bad game, which is a pretty big jump based on some early screenshots and your own dislike of the new art direction, then the only thing they'll have done is made a bad game. It might mean a delay for Halo 5 and a change-up of the team working on it, but saying 1 bad game would kill the franchise is…
Like others have said not bad, glad i could help, also more subdivisions for polypaint does help, idk how someone said it doesn't. You need it to get the vertex colors to look nice, if this was around 1000 it wouldn't look as nice as it does now. I only play with poly paint to get a decent base or final (depends) but yes…
Lots of good info here, I'm surprised this hasn't popped up before. I do a lot of interviewing where I work (not game related) and about the only thing I can add that wasn't said is don't talk too much and keep the chat on point. I think poop hit this a little but it bugs the hell out of me when someone has to tell me…
yeah its nice, certainly not a bad buy at that price! Ive played it for about 7 hours and Im getting rather bored, takes a long time to level up and the single player missions are not particularly exciting and the bad guys can kill you in 2 or 3 shots so I guess Im meant to grind away at lower level bad dudes but I cant be…
Mr P, got time travel from Peter. Remember, when he killed the african guy, he time/space jumped then too. Looks like it's heading more and more down into "The 4400" territory. Even the marine that got the shot was a main character in the 4400. :D If they find out the shot is 50/50 death rate to superpowers.. :D I liked…
11secondclub is pretty sweet. Here's a few others that have some worthy resources. http://www.cartoonbrew.com/ http://animatorsresource.blogspot.com/ http://www.animatorisland.com/ http://onanimation.com/ http://www.animationmentor.com/ http://framexframe.tumblr.com/ There's just as many if not more for animation as there…
@ChrisFraser Man, You just saved my day.... ! I don't get why it was like that or what was the problem but it worked lol Thanks! @musashidan Thanks for respond man. You was right. Translation option are off unless I am using one "Projection" option - cylindrical map for example. But I was still missing something. It wasn't…
Use an xform modifier if you're going to scale things at object level - it leaves the object transforms intact. If you want to directly enter translation values for scaling try an ffd modifier with 2points per axis instead. Scaling at object level is considered bad practice because unless you understand the consequences…
Hello ,I'm into 3d modeling and sculpting for something about a year.I'm using blender. I watch many video tutorials etc. and I practise it but I think that it's all gone wrong,so I'm looking for advice. Last week , I've been trying to learn hand painting . Maybe it isnt as bad as it could but i don't like it. In all…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…