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Re: interview with helder pinto, crysis 2 artwork
Reply by
cholden
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Jul 2011
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General Discussion
helder pinto is the man! I'd gladly spend a healthy amount of time writing and signing letters about his abilities.
Re: 3DSMAX - Projection Modifier Problems
Reply by
.Wiki
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Mar 2014
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Technical Talk
There is a reset button in the modifier, just press it and then push it by raising the "amount" under "push". Edit: ahh too slow :D
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Re: The Beast - The Awareness
Reply by
thisisgoingtohurt
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Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
the clay sculpt is great! hamming-up the "agony" a dramatically appropriate amount, i feel :) keep up the good work!
Re: Undesirable Normal Maps from Baking
Reply by
SaboR1996
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Mar 2014
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Technical Talk
Well I messed around with the cage quite a bit trying different amounts and percentages and this was the best i could get it
Re: Red Panda Character(High Poly)
Reply by
TehSplatt
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Jun 2012
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3D Art Showcase & Critiques
For the amount of detial that it gives it shouldnt be that dense you could just paint in the forms of the chest and it would basically look the same
Re: Polycounter ends up in hospital due to hit and run accident Please send your prayers
Reply by
[HP]
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Nov 2013
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Am I the only one who also feels really proud of our community!? The amount of donations are amazing! *heartwarming*
Re: DFX Workshop!
Reply by
DotaFX
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Jan 2014
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Dota 2
Sculpting is almost done, Sword LOD1 @ 400tri, although some amount of detail was lost, overall its still fine.
Re: Zeratul - hand painted practice
Reply by
Jungsik
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Mar 2012
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3D Art Showcase & Critiques
:D i believe i saw this on reddit starcraft section, great work! I love the amount of contrast it has
Re: Battle mech WIP
Reply by
roosterMAP
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Jul 2011
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3D Art Showcase & Critiques
never been a fan of mechs, but i can certainly appreciate the amount of time and talent it took to make this. Love the detail!
Re: Getting ready to graduate
Reply by
Vital70
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Mar 2011
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3D Art Showcase & Critiques
If I am to understand this correctly, by upping the amount of bounces based in lightmass, the lights will effect more of the area with lighting better?
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