Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Kevin Johnstone
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: [Riot Art Contest] - Mirar
Reply by
Mirar
·
Dec 2014
·
Home
›
Contests & Challenges Archives
›
Riot Art Contest
›
Riot Art Contest - Environment Art
Oh yeah, last thing I almost forgot to put up: UV layouts that were a little rushed : p
Re: Good hosting sites
Reply by
PixelMasher
·
May 2011
·
Home
›
General Discussion
I built mine in dreamweaver using a couple tables and images sliced up from a photoshop layout I made.
Re: [Question] Regarding Level Designers
Reply by
Greg DAlessandro
·
Sep 2015
·
Home
›
General Discussion
I'm talking about when sketching up ideas of level layouts on paper vs CAD during the planning phase.
2 results
Re: Core's Office
Reply by
Shizaiphrein
·
Feb 2015
·
Home
›
3D Art Showcase & Critiques
Still working on Layout lighting of the room. I'm trying to establish shots before getting to much into details Here is one
6 results
Re: Monthly Community Noob Challenge June 2015 (31)
Reply by
josh.0
·
Jun 2015
·
Home
›
3D Art Showcase & Critiques
Gotta do the UV layout now... by far my least favorite part. I find UVs so cumbersome.
Re: [WIP] Cantina
Reply by
Outline
·
Sep 2012
·
Home
›
3D Art Showcase & Critiques
Re-textured the walls with a new UV layout and diffuse. Thinking I may fix up the corner columns a bit.
Re: Straight-Edge UV seams
Reply by
Eric Chadwick
·
Feb 2010
·
Home
›
Technical Talk
I guess you mean because when 3D-Coat exports it, the textures are baked into a regular single-UV layout?
Re: WIP - Character - Assassin Creature
Reply by
Xaltar
·
Jun 2008
·
Home
›
3D Art Showcase & Critiques
Layout looks good, not too much wasted space and the pixil density is fairly even. Now get some color on there ;)
Re: Trine Time
Reply by
Slave_zero
·
Feb 2010
·
Home
›
General Discussion
bought it half a year ago. And it was a lot of fun playing and very impressive concerning vidieal effects, art and scene layout.
Re: [Portfolio] Willy-WIlson (Design efficient enough?)
Reply by
makecg
·
Jan 2011
·
Home
›
3D Art Showcase & Critiques
16 tris is too much ! i'm still thinking you could reduce it more. Nice site layout, style
3 results
>8526 results
1
…
229
230
231
232
233
234
235
…
853