Hey dude, I think this is good progress, and things are starting to come together. The side view of the head really stands out as being strange to me, I think it's what might be throwing some things off with the face. You'll want to hold off doing much detailing like fur until the later stages, if at all since you'll be…
@Jar3d - Thanks dude. I appreciate the feedback. @joshmtyler - I did a very basic blank in 3ds Max, mostly just simple shapes like cylinders, then brought into zbrush and Dynameshed all the wood stuff. Pulled roots out with snake hook brush and just kept dynameshing them as I went to keep geo in them. Mushrooms were just…
This is cool! Since it's a stylized piece, take all my critique with a grain of salt since there's no "right" way to do things. Overall I think you need to choose how dreamy things are at each point in the piece and make sure the timing and overall style reflects that. I like the idea of it starting off not dreamy and then…
@Daedalius: read a couple posts up :P (to be fair I "impulse post" quite a bit myself :P) Its certainly an interesting piece. Sooo many odd things going on. Id say this piece strength is how strange and unusual it is. I hope thats what you were going for. Some big things I`d work on is how believable your masses are. Right…
It all comes down to learning the fundamentals of both anatomy and painting. Stylization is no exception. I just focused on the face for this, didn't have time to go in depth. The biggest issue is the eyes. Her eyes are too close together, and she's got that kind of deer in headlights stare. As a general rule, the more you…
I kept forgetting to post my concept and reference sheets for my entry in the Riot creative challenge. I’ll be doing both a stylized entry and a more traditional fx entry. I ran out of time the last go around, so I’m super hyped it popped up again now that I have time and more experience :smile: For my stylized I’ll be…
This is the process I've been using for most of my stuff. I don't know if it's the best way to do things, but it's been working alright for me so far. Anyway, I usually start off VERY briefly in 3ds Max. I create extremely rudimentary, low-poly geometry made up of all quads so it will divide well in Zbrush. The above image…
Project 1 - Guardian's Crusade Redesign Okay! So for my first project I'll be doing a redesign of an old PS1 game - Guardian's Crusade! Had a lot of memories playing this when I was a kid, really great storyline and it had really good graphics for its time that really appealed to me. ~~ The story here is that the hero,…
Welcome! You've got some really great enviro props! The textures are really well done. Crits: - The wolf is pretty bad, I would take it out or burry it really far down the list but not put it at the top. The overall shape looks like you modeled it from what you "think" wolves look like instead of what they actually look…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…