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Re: Baking Problem in xNormal
Reply by
anthonybp
·
Mar 2019
·
Home
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Technical Talk
I solved the problem. I just remade the cage :)
Re: Photoshop assigns wrong color profile after exporting textures through Painter PS plugin
Reply by
DawnBoy
·
Sep 2017
·
Home
›
Adobe Substance
How to solve the specific?It bothered me for a long time
Re: A beard question for all males (and females on PC)
Reply by
heboltz3
·
Mar 2014
·
Home
›
General Discussion
Don't shave, grow a saiyan beard. Problem solved.
3 results
Re: UDK - Chaos WIP
Reply by
P442
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
make it look good without lightshafts. problem solved ;)
Re: Smooth foliage like in Breath of the Wild / Europa by Helder Pinto - Mini tutorial
Reply by
thomasp
·
Mar 2019
·
Home
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Technical Talk
Great trick with the TwoSidedSign! That solves a longstanding problem for me.
Re: Texture Issues with 3DS Max and Unity
Reply by
snake85027
·
Nov 2012
·
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Technical Talk
try moving the uv in a little bit..should solve that.
Re: [Maxscript] Evaluate all problem
Reply by
Mister_Tea
·
Feb 2017
·
Home
›
Technical Talk
awesome, thank you ! I solved my problem
Re: No BlizzardFest for Polycount ?
Reply by
praetus
·
Jul 2014
·
Home
›
General Discussion
Create an Orc and name him "Greentooth". problem solved.
Re: How to properly display baked normal map in Max's viewport?
Reply by
Defonten
·
Jun 2018
·
Home
›
Technical Talk
Solved. Flipping Y and switching off Gamma did it.
Re: How to stretch and stack UV in exactly the same position in maya?
Reply by
Musetatron
·
Aug 2015
·
Home
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Technical Talk
I solved the stack with copy/paste in 3d-coat.
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