If it helps to think of it as a classic marionette. The control rig is the wooden +, in it's own scene. The mesh/rig are the puppet, in their own scene. The strings are the constraints between them. First thing I do is create just a skeleton and bind the mesh to it. Save that as a "skin" file and reference it into a new…
I think that it is a good start but you really need to try and maximize your UV space and make some of the textures a bit sharper, right now all the colors are blurring together. Also the texture on the window of the sunset does not really match the scary broken down house that you are portraying I would try a simpler…
Seems like a Shelf button would be the best way ;) Whargoul's idea is a solid improvement though, a more generic scriptJob that queries a specific custom attribute is much more flexible than a hard-coded one, and allows multiple of these "master control" objects to be used without writing more than one script. You could…
Hmmm... I'm going to have to disagree with this. As you can see... this entire scene is fairly desaturated to begin with, and those pipes are a welcomed colour. Now... the problem is I think you need something to balance the scene resting at the bottom. You kinnndaa have something happening with those red cola cans, but I…
For me at least, the two things that are killing this scene are the lighting and the sky. The lighting of the scene and the sky do not match each other at all. You could try to integrate the lighting from the sky into your scene a bit better to see if it helps. Right now it should be casting a orange/pink light from the…
KP> There's also the feature to set your own default scene under the options of File > New. Meaning you can tweak a scene file to your liking, and have that as the default scene you start of with when you go New. Many things you might not have thought are saved as a scene-specific settings, such as Framerate for instance.
tried restarting and even importing all into a new scene. Still happens. The problem seems to start when I import my lod maya files into my current scene. it might be reserving the name of the file Ive imported into the scene somewhere...but its hidden from me...which is making it impossible to use that name on the model…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
I'd ditch the 2d work. It's fine, but unimportant to an env artist position. The DeLorean is probably your best single asset but you only show one image of the highres model, from behind. Show more of that. Break the asset down by showing it's wire/low/texture like you've done with the others. Your best environment imo is…
Although your models within the trolley scene are really nice, I dont really care for the composition. There are far too many grays and blacks within your scene to the point where they start to wash out everything else around them. I know that you want your focal point to be the trolley, only because how the lighting is a…