The texture details are making the scale of the model look weird. I guess what I am saying is the size of the scratches is making the model itself look like a miniature (unless that is what you intended :) )
Looking good so far Arkhars. You've got the scale down quite nicely. How do you intend to create your floor/terrain? Modeled out and developed as assets or within the Cryengine?
Woo! Slumber party at Sean's house! I dunno about anyone else, but I fully intend to have a topless pillow fight. Even if I'm the only one who's topless. Or fighting. With pillows.
I don't entirely get the pricing. The models are listed like this: "$5.00 each" Each? What does that mean? I have to pay for each instance of the mesh I intend to use in my game?
Disable AA. Render a preview 2x the intended size. Scale down in Photoshop. There you go, easy AA! How to render a preview larger than your display resolution: http://leslievdb.com/grabviewport.htm
the overly bloated / heavy appearance was intended, however I don't think in any of my ref I even tried to looking for heavily armored characters, so I'll be sure to do that, thanks David
i been suggested that and i intend to use it as the complexity goes its a good tool for this purpose, but i want to know the complete workflow with how the topology is to be created so it can be a game ready model.
I made a request to joint the live support group as Marcel Schmidt, i must wait until it gets accepted. I just finished downloading Quixel 2.0.3 and there the paint mode works as intended
Thanks, Texelion! Yes, I think your right. I was going for her hair style from Arise... but its just not working with the chibi style, or the fact that this wasn't intended to be an interpretation of the Arise design...
Thanks for making this distinction MightyPea. I will try and get Zoltan to comment on what he intends and also possibly comment on why what we want to do here is different than this orbit thing.