this is better than your typical cliche rpg dwarf that is extremely short and overly wide... I couldn't remember if it was a dwarf or a midget that had relative body size or not so I googled it to check Dwarf - An abnormally small person, often having limbs and features atypically proportioned or formed. Midget - An…
The short answer is the phong material in Maya is not only not physically based, those maps are also probably made for a different specular model ( most engines have adopted a different specular BRDF ). If you have a newer version of Maya, you can use the directX11 plugin and AutodeskUberShader…
Thanks for your kind words! You've followed my WIP Thread? I should edit it to the thread for others :hushed: It was my first unreal project and the light was really tough to handle, but in the end it turns out pretty well. I can't wait for my next, personal project and this time it will be definitely an exterior ^^ First…
This is 100% doable, even on a single graphics card. You'll probably have to get some converters depending on the type of input of the various monitors but this is easy. I am currently running a main regular monitor in Landscape, a secondary regular monitor in Portrait, and a 21UX as tertiary that I grab when I need it,…
Any idea what I'm doing wrong? The first pipe works, but it won't add anymore. This seems like a blessing of a tool. Thanks for making it! # Error: TypeError: file C:/blabla/blabla/Documents/maya/2014-x64/prefs/scripts\zPipeMaker.py line 217: range() integer end argument expected, got float. # Did I put the script in the…
I find this interesting: //edit: graphic image warning http://gfx2.aftonbladet-cdn.se/image/12963746/480/normal/214934ff31188/fejkbilder-1.jpg The buzz on this whole event has removed yet another chip from my faith in humanity. Especially in the american camp, this event has coaxed out some really ignorant statements and…
I am using maya 2016 ext2 sp1, when I try mesh slicer I am getting this error : Warning: file: C:/Users/Owner/Documents/maya/2016.5/scripts/LaunchCreasePlus.mel line 2109: You must be in a modeling Panel. If I select the modeling tab and press G then it works...
Thanks for the feedback, I'm going to break this down a bit as its a rather complex topic. First off, TB2 most certainly does have HDR specular reflections, to be honest I'm not sure why this is even an option to turn off in 3Do (its always on in TB2). I think the big difference you're seeing there is due to the fact that…
thanks. I think I'm gonna be pushing it a bit on polycount so I don't think arms will happen. The count is 2150 for lod0 and 1500 (yikes) for low. I had thought about a large ball on the tail or something but i dunno. Maybe i can just thicken the tail a bit to make it feel heavier? Possibly shrink the head just a little…
thanks a bunch Tits Dis and Denis, And TTANKS for the badass paintover Chris: Pimpage: http://dl.dropbox.com/u/21024888/sharestuff/dylan_womanatomy.gif Deffinately have to thicken up the arms more forsure like you said Deny but I, done for today so ill post the progress.