Hello people. Me have question. How draw "cartoon/toon/animation..." character and creature in Photoshop - with a half-turn? Or where find tutorial(step-by-step) or video tutorial(non speedtutorial). This is example: https://www.pinterest.com/pin/437271445048312487/ https://www.pinterest.com/pin/437271445048398881/…
I'm following some ZBrush tutorials on panel loops and everything I find seems to assume that I already have panel loops activated but I do not. I don't even seem to have the Edge Loop tab that so many tutorials reference. So how do I activate this?
I can create straight patterns easily. But does anyone know how to create a circular brick pattern that can be used to texture a dome? Tried looking on the internet for tutorials, but have'nt found anything useful. Just lots of tutorials of people creating patterns WITH circles, not circular patterns! Thanks
Generic wall tutorial I may have overlooked a small tute on the web and tell myself to be back and save it at a later time, but for some reason it vanished from the web. Did anyone saved it and would be cool enough to repost it or something ?…
That material has no textures. I suggest you follow the tutorial that comes with the product. You do not understand enough of 3ds Max to problem solve on your own by stabbing in the dark. Following an official tutorial will not be a waste of your time.
Worked on my AK project https://polycount.com/discussion/216887/post-apocalyptic-ak#latest And dropped a mini tutorial here: https://polycount.com/discussion/216888/ak-straps-mini-tutorial#latest Hope you like it :)
I wouldn't use the baking tools in Mudbox or Zbrush, get a dedicated baker like xNormal, Knald, Marmoset Toolbag, etc. The best results section of this tutorial covers floaters: https://www.marmoset.co/posts/toolbag-baking-tutorial/
It looks good, i wouldnt put it in your portfolio since there is a detailed tutorial on how to make this http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
You have gotta think about perspective more with planes. Try conte's planes exercise: http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial.jpg http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial2.jpg (from his sketchbook)