https://www.currys.com/catalogpc.htm?Category=A014B000257&NBReset=3 Real Artist's desk. :) This will be my final thing for the traditional art and I wont be buying it until I have a house to live in and a basement to convert in to a game studio. For now; whatever I have, will work for me. Yes I agree with you. The only…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
Another Tutiorial with Nurbs: http://www.polyextrude.com/tutorials/tutorials/modeling/character/CharacterModeling.html Yeah, you can also change the number of spans in the channel box. There is also a rebuild surfaces option box.
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
My honest suggestion here is to just take a step back and follow some tutorials. I'm not gonna pretend to be the authority on learning because I'm still learning a lot myself but Ive read a few of your recent posts and you don't appear to be grasping many of the fundamentals, resulting in you getting stuck, getting…
I want to state that I am only sharing to help others who might not have an option such as this, after posting I was made aware of a few methods though I feel this one is a proper option to the never change a nib again possibility, cause I feel I will never have to change it. Figured something out and since I never even…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…