Brace yourself. Thats my advice. Don't get me wrong, I do love UDK. It creates beautiful graphics, let's me put test levels on an iPad directly from PC without needing a mac. But be warned, using UDK is like digging a hole to the centre of the earth. At first while you're digging through the top soil (i.e. importing static…
I think your low-poly cliff is just too low poly. Include more definition with the silhouette of the cliff like in your high-poly and then you could break it up a little with some smaller rock meshes. The high-poly could also use some Trim Dynamic and whatnot, as it's looking a little soft and like putty. :) Check out some…
A question to help this move further along: What is being built here, and who's building it? Technically, a few things: - Your render looks like it's missing AO or shadows or something - the part where the shovel intersects with the dirt is very strange and flat. - The photo texture (I'm assuming) for the dirt needs more…
Christian, I think if you for sure want to sell a bunch of Tshirts that reference 3D game artistry, it would help to go a more visual route. Do a cool graphic, something that somehow encompasses all the hard work that goes into just making one asset. If we want to make it funny still, maybe make a riff on "This is how many…
Yeah painting is fun! I think it's good you're working on the fundamentals to help your 3D. You paint pretty loose which is a good thing. But you could define the shapes better, especially the rocks. Looks like you're not using the reference. If you look at djahal's painting his rocks have appealing silhouette and strong…
The mesh itself, with albedo and AO maps, shades accurately enough for a ~200 triangle smoothed angled rock. You can see some of those same rocks with the default UE checkerboard texture in the background on that GIF in the OP. Import settings, but I've tried them all: Does it still "shadow against the sun" if you rotate…
cool, ever since i saw that "island of the dead" environment thread i hoped more guys would start recreating paintings instead of making another human revolution scene. beksiński is a great choice, his paintings have such a strong atmosphere. i hope you're gonna add buildings instead of rocks since those tiny lights in the…
Zbrush isn't putting up roadblocks— it just isn't really the right tool for doing something like that. If you make a tiling rock texture (by sculpting on a plane, in zbrush, with wrap-mode set to 1, ( http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/ )), you can then apply it to a cave shell made in…
Your poly distribution is quite off the mark - the trees have way to few planes for the leaves while the trunk can get away with a lot less polies. Personally, I'd go with less sides on the barrels and the lanterns as well, but that's not as important. Make sure that you have enough polies in the leaves. The bridge/fence…
QFT I don't work at a studio with a lot of crunch time because I like having a life outside of that. That doesn't mean I haven't lived 3d 24/7 before, or that I wont do it again. I see the appeal of it, I have the kind of personality that loves to be immersed in something completely. Starting an indy dev in my garage and…