Completed the modelling part so far and heading to the texturing. As mentioned I will use dDO for it. First texture sketch to get a fealing of colors, decals etc:
Exactly, it is normal for a mailbox to look similar to another. Even if the website provides de decals and such, fact remains tyler made the textures himself, as well as the mailbox.
Reworked the weight balance, stock in relation to the scope, and general color layout. Plus decal ideas lol. Not sure if I should omit the sticker idea
WIP of the floor in the laundromat. Making sure it tiles with no noticeable repeats. Also gonna start working on adding extra decals on time that simulate cracked tiles.
if it delayed the piracy by a week, that might be considered a big win by Ubi you know. A triple A game's first week of sales is hugely important to its success
Floating planes, decals, animated UV's, flipbook, etc, there are countless ways which all depend on the engine and what are the option available to achieve said effect.
Hello. Sorry for the delay. I'm unable to reproduce the error with your mesh too. I used "import tangents and normals" when importing the mesh into Unreal.