Resuming my work. Recovering from a flu :( Soldering station and a desk fan, both share a 2k texture set. The cables will be done later, but their trim texture in place.
more WIPs searching for a better composition. making a trim sheet for the ground. if you see something I can improve on, please say so. I will be very thankful.
You can lock the start and or lock the end of the curve. I use the tube curve brush mainly for trimming around panels. Given,... they can be slippery little devils!
I use maya and zbrush. The BTunwrap tool for maya lets me do better unwrapping of not so straight environments into straight UV's. This is good for trim and repeating textures.
Straiten out the arched forms, that way you can lay them out horizontally along tiling trims. Part for the dark brick and another for the large main area.
Tweaked the color balance between her skin and the fur trims a bit. She's a bit ghostly up close, but it makes it easier to distinguish the two from farther out.
Okay so put wall, trim, floor texture etc on a single tillable sheet map. Then put the props in the same area on it's own single texture sheet? Is that right?