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ZBrush: Polypaint problem
Topic by
amensum
·
Mar 2019
·
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Technical Talk
Hi guys! I want to create polypaint from polygroups, but i got this problem... How to solve this?
Re: About hair card
Reply by
taki39
·
Sep 2020
·
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›
Marmoset
thank you for your answer. I was able to solve it.
Re: Tangent/Binormals wrong : Maya or UDK problem ?
Reply by
Froyok
·
Dec 2012
·
Home
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Technical Talk
The problem is now solved, I don't know why.
Re: Tips on UV mapping in Maya?
Reply by
Bside
·
Apr 2011
·
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›
Technical Talk
Problem solved. zBrush's UV Master. Omg wow?!
Re: Medieval House
Reply by
Cheathem
·
Nov 2011
·
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›
3D Art Showcase & Critiques
problem solved! the photos are now viewable from this post.
Re: nDo2 to UDK ?
Reply by
Ace-Angel
·
Feb 2012
·
Home
›
Technical Talk
Disable SRGB and it should solve most of your issues.
Re: Uvmap highlights in viewport (3dsmax)
Reply by
NAIMA
·
Feb 2016
·
Home
›
Technical Talk
Solved , its in uvmap modifier, show map seams :) ...
Re: food for the eye still alive?
Reply by
WarrenM
·
Jun 2012
·
Home
›
General Discussion
If someone seeded a torrent, that would solve that pretty quickly...
Re: Translucent materials for fluids and plastic
Reply by
dzibarik
·
Mar 2015
·
Home
›
Unreal Engine
solved it. will post a breakdown later for those who interested
Re: how do you apply AO to objects with tileable textures?
Reply by
Kbrom12
·
Apr 2012
·
Home
›
Technical Talk
I use a second UV channel to solve this problem
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