I'm using 2010 now. As far as what it did,I could select and edge and then hit split edge in MJ Tools and it would put an edge loop exactly in the center of the edge I had selected. Lets say I selected one of the edges that formed the waist loop of a character, if I went to MJ Tools and split, it would split in the center…
two old technique: 1) explode the mesh as mentioned before: separate the lowpoly mesh into two different leg, splitted where at the UV seam. Also split the highpoly too. 2) I've seen this in a old tutorial: select the faces near the seam (both low and highpoly) and change the material ID-s. Then at the baking process,…
I realize it's a bit late to be responding, but I'll do so for anyone else who may be looking for an answer. I was just working with this, and the limit controllers do work with the Spring Magic script. For those unfamiliar with limit controllers:* With the bone you want to limit selected, go to the Motion Panel, and…
Assuming you always want the very first CV, it will always be position [0]. So curve1.cv[0]. If you want your script to work on any curve selection, you can store your selection first { // stores current selection string $curve[] = `ls -sl`; // for loop allows script to work on any number of curves at one time for ($i=0;…
Credit to oglu. I got this working, in Maya Bonus Tools 2017 there's a tool under Modify called "Orient mesh to edge/vert tool". Go into the settings for this, then change Space to World and then Rotate Axis to Y. Select both of your objects, run the tool. Select a vertex to snap, then select the edge to snap to. This will…
i have noticed problems chaning the name of cgfx shaders too, seems to happen less often if i deselect everything and select and rename the shader through the hypershade. maya 2011 seems to have a problem with the interface radio buttons and selecting techniques, this is probably related to the QT ui switch and/or the cgfx…
I couldn't download your model, but I was able reproduce the problem. It's defiantly alpha sorting. Since Milkshape doesn't seem to have detach functionality (like r_fletch_r mentioned), you can select the middle layer and go to Edit > Duplicate Selection, then select the top layer and do the same. This re-orders the…
This will work only if the pivot location is at center mass... Unfortunately, if the pivot point has been custom-positioned, this won't work. You can paste the following MEL script into a shelf button which will create a Locator at your selected object's pivot location. From there, you can snap joints and anything else to…
Hey Kicker, Ever tried this? http://boards.polycount.net/showthread.php?t=49920 I think it is the best solution available for realtime display of normalmaps in Maya so far, and it supports masking. It won't give you gradual transparency, but will cut the masks in a very clean manner. Also, regarding sorting. I found out…
This won't help you much this time around but you may want to try this when you unwrap your next model. If you want things to be the same size just planar map everything using the flatten command in the unwrap uvw mod then go to edge mode and select edges and use the stitch command to paste your cluster back together. To…