Hello Everyone, We are an indie studio that is currently working on a FPS/RTS game on the PC platform. We are currently looking for freelancers/contractors who are able to deliver quality assets within a given time frame. Character Details This Sci-Fi Character will be mostly hard surface with minor organic parts.…
I know I know... don't be lazy I hear you calling! But give me a moment to explain: We're a very small team working on projects with massive amounts of lip-syncing. It's coming to a stage when animation is taking so long that we need to optomise to be able to maintain a good level of output. We're talking upwards of 100…
Hey EarthQuake, If you don't mind me asking, will these monitors that I have (I have 2 of them): http://www.lg.com/uk/monitors/lg-W2442PA-lcd-monitor calibrate well you think? The spyder should theoretically correct any monitor right? My Gramps who is a photographer wants to buy a spyder and split the costs between the two…
Yeah it's no problem. I went in without having written a single line of code. The first class (CS111) brings everybody onto the same level. The only thing to keep in mind though is, you should do A LOT of coding outside of class. It'll seem really boring at first but once you code enough to the point where you actually…
Idea 2 as a header without the slideshow behind it. NEVER do a photography/hard surface slideshow (or a slideshow in general). I can't even think of what position would want that.. I feel if a company sees a slideshow with your photos mixed in with hard surface stuff they will ignore you.. Literally, all you have to do. 1.…
3dsmax 2011 includes an advanced viewport canvas painting tool which works pretty much like photoshop, and even in 2010 it includes a much lesser but enough for seam removal version of it. There is also mudbox as mentioned and ofc bodypaint. zbrush... which are the most popular approaches so far. Mari seems to be a very…
Isn't pretty much any big studio now a days reliant on having a publisher to found a game? Thoose $300 million dollars project doesn't come fromm the studio's own pocket. Usually all the money lies with the publishers because of the deals they strike with the studios, much like how it's done in the music industry. "We'll…
980? Do you mean 880? Or is nVidia skipping the 800 series and going right to the 900 series? edit: Looks like that is the case, weird. http://wccftech.com/nvidia-geforce-gtx-980-geforce-gtx-980m-geforce-gtx-970-geforce-gtx-970m-3dmark-firestrike-performance-numbers-unveiled/ Looks like the 970, which is as fast as the…
For me it depends on a game. I can have a couple of days in a week with more playing than working (personal projects), and sometimes I go crazy, and I work non-stop a full week. But I still don't have an "addiction" to play games. I have enough self-discipline to stop in time. Anyway, open world games are something I'll…
Closing PopCap vancouver http://business.financialpost.com/2013/04/25/ea-closing-vancouver-studios-popcap-and-quicklime-in-latest-round-of-layoffs-report/ Didn't they buy them for 1 BILLION???? I know the main office is in Seattle, and the Vancouver studio only did hidden object games, but still. It's kinda Deja Vu... As…