So i've been adding more detail and generally speaking, based of the reference image used, i've got whats needed done. Below are some images: The cube reference is 178cm, so roughly 5ft 10. Unless people can think of any criticism from the images shown, i can start piecing this together in Unreal, which in turn will help…
http://gamasutra.com/view/news/178736/Conan_OBrien_Resident_Evil_6_and_removing_an_A_from_tripleA.php#.UG22CE3A98E If i could watch Conan play with me the whole game, i would so buy this hahaha
I am actually very glad that they are going for sliding feet as opposed to anchored feet. Naughty dog tends to do the opposite, putting tons of resources into making sure that the feet stay planted, but the results feel very awkward. Sliding feet with stable head like in that GTA clip results in an overall much nicer…
Stone Tiles ! SD 5only ! Full procedural* stone material based on single input pattern (* except opus and polycount logo patterns) package here: https://onedrive.live.com/redir?resid=B12D494B8DD6F4AE!17823&authkey=!ACRMU-K3PI6LyL4&ithint=folder%2cpng
Like Abrvpt said its looking good so far. I agree with his comment about the weight in the pockets, I would also tighten up the straps, espcially the ones on the head and running along his chest, and make the coat bunch where it meets the strap. This reminds me a lot of the post-apocalyptic character I saw on zbrushcentral…
hrmmm? http://www.zbrushcentral.com/showthread.php?178005 The tools in brush have really come a long way for hard surface imo. But it's very task dependent so I like to get into some hand retopo as soon as I have a good overall shape. (sorta like sewly's work flow) For me, the game changer is dynamesh. In some cases it…
Something I find that helps when working on something I'm not particularly interested in is to find inspiration in works done by others. I find stuff like this http://www.zbrushcentral.com/showthread.php?178789-The-Last-of-Us-Character-Sculpts-(-images-Pg-8-amp-Pg-12) helps motivate when the task is something like shirt…
Hey Beddall, I didn't even know Maya had this functionality until you posted this. I made a script you can copy and paste into a shelf button which makes the process a hell of a lot easier. I just posted it up http://polycount.com/discussion/178588/maya-interactive-boolean-tool-exposing-mayas-procedural-booleans
Hey everyone, I just noticed I started this thread a long time ago and never continued it. So I feel like I should add a conclusion. Spoiler I never finished the game but I did get far enough into making a demo. I created the demo in in UE4 because it has a small learning curve and there are so many tutorials that helped.…