For those that don't keep plugged in with Unity: http://unity3d.com/unite/ A few articles from the convention http://www.gamasutra.com/view/news/176316/Unity_adds_Online_Services_store_promises_Windows_8_support.php http://www.gamasutra.com/view/news/176341/David_Helgason_details_most_ambitious_Unity_engine_yet.php Windows…
oii! i dont know what level of crit you want, but i'll just be as detailed as possible and hope you don't get offended. all of this stuff is my opinion, btw first of all, if this is your first model, great work. there are certain areas that are pretty nice my first model was pretty shit.. if memory serves. i'll try and…
Base, Im assuming that is your Diffuse. If you have your color maps painted in Base channel, then it will still show color. IF you want Grey you need to create a Grey layer and hide the other layers. And from your screen shot it seems you are viewing it in flat shaded mode. You see those shader ball looking icons up on the…
Solid block out ! Suggestions: face : your features are currently a bit shallow (arrows mean push or pull depend on direction) If you are working of specific face you should post that /maybe top view as well coz looks like his skull have a hole in the middle body : you should take some time to learn anatomy and silhouette…
Hey it's looking really good, the texture work especially! I wouldn't print off super large images though because then it starts to become obvious that you duplicated objects, tiled textures, and reused alpha brushes in zbrush on the cracks. At a normal viewing distance though you can't tell, and a normal viewing distance…
If you're intending him to be viewed from an RTS style camera, I'd set up a camera with the same view and see where you can collapse edges while still retaining the shape. I can see some high-density areas that could use trimming and not have any impact on the visibility, most notably the corner of the mouth and the…
The way I figure it out is to regularly zoom out and view the asset from the intended distance. If it's a FPV gun, make a camera with a typical FPV placement. If you notice the edges looking tiny or aliasing, you know you've made them too hard. The issue typically stems from zooming in really far to do detailing work, so…
for true POM the iterations would be used to find the intersection between the viewing ray and the textures heightfield. Looking again at the materials in the example content like M_CobbleStone_Rough it looks more like they are layering the texture 10 times on top of another each time with a little view-offset (BumpOffset…
According to my view, Generators are help to protect our family and possessions during a power outage. Electric generators types depend on the type of generating equipment employed, the electrical energy produced is either direct current (DC) or alternating current (AC). Now-a-days, Many companies introduced latest…
I really like the artwork. This drawing are super informative and clean. Keep it up! I'm not a professional, so I think I may not give great feedback. First thing I think you can improve is the light and shadow, right now it feels like spotlights are shinning from every angles. Another thing is the Scale, I think the two…