Hey I looked into our Wiki regarding this (btw @Eric Chadwick I think it's not ideal to mix it into the Rigging topic as it deserves it's own spot imo) But I'm wondering if there is any new or updated tips and tricks (also focused towards blender a bit) how this can be done in the most efficient and practical way. For now…
For a long time I've been looking to have a better look than Unity's default, then I stumbled across Marmoset's Skyshop asset, which adds some shaders and uses its own lightning system to improve real-time graphics. https://assetstore.unity.com/packages/vfx/shaders/skyshop-image-based-lighting-tools-shaders-8880 However,…
This is gonna be a fairly long project for me so I'm just gonna keep this updated anytime I make a significant change/addition. I'm making a model, and a rig, of the Conquering King Zoss from the webcomic "Kill Six Billion Demons." I'm using this project to teach myself a variety of things; handpainted textures, facial…
My name is Shariq Altaf, I'm a 3D Artist based in UK (London), looking for opportunities in VFX/3D Animation. I specialise in 3D Modelling (mainly hard-surface, props, environment) and Texture painting. Reel/Resume: www.shariq-alt.com/resume Portfolio: www.shariq-alt.com/projects Contact: shariq.alt@gmail.com I'm currently…
Hey Everyone! I'm a first time newb at this. I'm a senior student at Gnomon School of VFX, and this contest coincides with my Environment for Games class! Figured might as well try this, as a way to push and teach myself new things. So my concept was inspired by my love for cold weather, and my trip to Antarctica. Going…
@gnoop can you clarify why you have to use Max over Blender for final asset export? Clients, boss, or just personal choice? I'm still only dabbling in Blender with my day to day still being very much in Max. Just wondering in case I do end up getting deeper 8nto Blender. Not entirely sure feature wise about the Unfold…
I tried to give this a whirl in UDK because it's really cool but I stumble upon this if I use the exact setup: "error X3014: incorrect number of arguments to numeric-type constructor" I saw this: and this opens up some opportunities with regards to fast workflow / optimisation in UDK. Image is by bungie, you can get the…
I got the rig (mostly) working tonight ! Some little issues but I need to figure them out. ----- Some other VFX iterations I did for the full body that you can see above : Also some "loading bar" tests which gave me this (which I don't know yet how I will use) : ----- Thank you for the comment ! As for the mechanical arm,…
I was gonna say blade runner aswell, I fricking love it, watched the 3-4 hour making of not too long ago and I was glued to my seat the whole time, the VFX shots are just out of this world. The movie really defines sci fi to me and Rutger Hauer is unbelievable in it. otherwise balls out terror that inspired dead space. A…
Haha thanks, pixelpatron. Yeah, these guys are just cannon-fodder, but I felt like doing one of them :) I enjoyed 1-3 episodes because of the VFX (and Darth Maul :D ), though I really appreciate when they resort to old-school special effects and depend on the digital effects only where it's strictly required, using both…