I share the same thoughts as Stockwell. Watch all the higlihghts being the same value. Wood highlights shouldn't typically be the same value as metal highlights. Try changing up the hue as well to match the material propterties. Design wise I think a lot of the shapes are the same size. Push some of your masses a little…
I went to AI Chicago. There was a guy who got caught plagiarizing multiple times. We did everything but throw rocks at him every time we saw him, mostly because the hallways were not littered with rocks. He got kicked out about 2/3rds of the way through the program after having spent tens of thousands of dollars. I…
@bipolarbear45 Thanks for the positive comments mate. Yeah that does make sense, I think the big gaps near the top and bottom of the handle make it look really thick. I found that sculpting in Zbrush is really easy to get started with, its quite intuitive once you learn the fairly busy UI. The hard part seems to be in…
Hey guys, I'm back for another update. So, I've fineshed the Landscape Master Material some time ago, and I've decided that it was best if I had the rock floor material ready before painting the actual landscape. Because of that, I took a pause on unreal and went back to Designer. Now that I have finished it, I will be…
Hey yo! I guess I should start posting some of my work :) For the contest, I decided to redesign the creep den and the turret. I'm not following any specific league of legend theme, focusing more on trying to create something that fits well in the current summoners rift map. I started to draw down some ideas and decided to…
Heh, 'Bout time this ended up here :P I still like the saturated colours and soft lighting. As you mentioned the inclusion of smaller details such as rocks and flowers could quickly resolve any compositional issues. As some have mentioned the addition of a more specific focal point can help. Another solution would be where…
Rocks are tough. Your bottom piece looks more convincing because of the distribution of detail, in comparison to the top part which has almost perfectly matching sized striations. You need more variation in the size of the forms and areas where you've not got too much going on to provide some nice contrast. The extra…
Ah thanks Dustin. that brings me to another question I was going to get on to... As I understand it, decals are just a quad, that floats just off the ground or whatever, and have an alpha mask. Is that pretty much correct? They don't have any other special properties that I'm not understanding? In which case, I've heard…
looking good wes... but for you spending all your time making a great HP jeep why is that not the focal point of your scene? Right now the relic is what grabs and holds my attention and it is so small and dark all I see is a black and blue lump in a bright crate. There is too much contrast between the relic rock base, the…
This is a really nice composition to showcase an interesting arrangement of props within context, awesome! I would personally look to develop the ground and walls a bit more. Obviously you mentioned the rock materials needs to be finished which is cool but for the floor, I think its a little too flat/bland at the moment…