thanks to everyone that tuned in--and for those that missed the end of the stream, this is how the boss agrav turned out at the end (double original render size for clarity):
Yes decals were used for the weapons/vehicles. And Odium everyone gets that ending part, that is the end of the game, beating it on Legendary or Easy doesn't change that.
Depending on the controllerboard you're using, you don't need to solder a thing. And even if you do, soldering really isn't all that hard. At least not for this sort of stuff. http://www.ultimarc.com/ipac1.html This thing features screw-in terminals for yer wires, and if you crimp some crimp connectors on the other end of…
What kind of hardware will the game be running on? Mobile: You're stuck probably rigging it with a few extra bones and hand animating it. The tutorial I wrote up helps get cloth motion without the headache of hand animating it. But you would want to do that on pretty low end hardware where the animations are set in stone,…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
I was always more into the Warhammer Fantasy than 40k. I still have a decent number of Orc & Goblin miniatures (some painted fairly well, I reckon!) and some of my friends used to ask me to paint up their miniatures for them. I actually ended up getting into Necromunda a lot more than any of the "large scale" tabletop…
Hi Vaughn, I would agree with your better half. Its very easy to get stuck into the fun stuff of lens flares, depth of field, epic lightshafts and trying bells and whistles like depth of field. I find myself falling into that sometimes, where I've spent 2 hours in the editor just messing with values and post process. The…