Well, there's definitely a certain visual style about all these models, and I definitely wish more game levels today looked more like that map of yours. But still this whole topic is somewhat confusing : since you*know* that putting too much SketchupGreeble detail everywhere will lead you to get stuck later down the pipe,…
1. left click selection as default 2. maya style viewport navigation 3. add to/remove from selections with shift/alt (perhaps that's the default already? i confess mine is all custom) interface-wise: proper on-screen gizmo, ability to customize the tool shelf with drag&drop/GUI editor, preselection highlight for components…
iirc UDK meshes DO share materials and meshes (so there are memory savings) but they aren't 'instanced meshes'...as in, they are not 'batched' and drawn together in fewer draw calls on the graphics card like say, the UDK foliage is. If that's truly what Unity's prefabs do, then that's pretty badass. Prefabs in UDK are more…
Particles would be your best bet. With a few different particle systems to pull off that particular effect, it can look brilliant. Try to break it down into its components and recreate them one by one. First off there's the sphere with the glow surrounding it. This could be handled with a mesh, yes, but you could also use…
Just unboxed my Bamboo. It's the non-fun version in black and, only difference is square function buttons which look better IMO, and no eraser which I assume is just a stylus purchace away. And software, which was pointless since I owned what I needed already. I demoed a graphire in-store before I bought the Bamboo, and…
Look, there are many different approaches to design, and boogotti took a fairly realistic one. He mimics the feel of real world designs while adding in a design aesthetic that overpowers the functional aspects. That is a perfectly valid thing to do, because he wanted to make a cool tank, not a cool ultra realistic tank.…
Looking pretty good! just a few notes for your consideration before you jump into retopo: - Watch out for how you've sculpted the heels, you really might need more ref. They're attached strangely, and it looks a bit amateurish-- you drew them just fine so you probably just need to spend a bit more time down there. :) - Her…
Poop : Cheers, ive been working hard on getting muscles and stuff to look right , the model is still far from perfect , but i think some ppl are "getting" what im trying to do. Thanks for the comments scott, im gona put a rotation in the arm like you have sugested. and im gona keep the clavicle and scapula seperate, maybe…
I know Topogun hasn't really been in development for a few years and there is no longer support. I recently started using it again and noticed that my Wacom tablet pen has a bit of a problem with certain tools. It's not so much 'lag' as it is a sort of threshold before the 'move' starts. (Steady mouse is off and the wacom…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…