Ok. So the idea was to make a cool box.. then I had the idea that it'd hold a dangerous creature. Here's the high poly: crit please I want to push my quality to the max with this
Hello! Here is the early stages of my concept! Clinking station is a power station infested by insect-like creatures the clinking being the sound of them sneaking up behind you Thanks!
Thanks for the reply guys, or gals :) Will make a recut into aanimation reel :) Do you all agree that the creature or the fatguy should start up the reel ?
I'm not trying to steal any glory here or anything, but I'm also looking for a nice workshop, preferably Digital Sculpting for either creatures or characters.
So you'd say it's common practice to finish a dynamesh blockout of a creature for example, and then manually retopo a base mesh from it to subdivide + sculpt in zbrush?
How are you planning to define the more chitinous looking portions of the Cerberus creatures vs the leathery skin. Or are you planning for a different material entirely?