Hello guys, I made this futuristic vehicle based on a concept by Tobias Frank as a practice to introduce myself to PBR texturing and to help me get back into 3d after being away from it for over a year. Marmoset viewer here.
This project is my attempt to finally complete a piece, with PBR textures. I have a basic model so far, I think it looks decent. I need to do some work on the wood though. [SKETCHFAB]2d103a28c6cd4634b6fea2d6f9718179[/SKETCHFAB]
I saw your tutorial about wood floor PBR in SD. It was very informative! Are you from Finland? I want to come and work there someday as a 3d artist! :P
Alternatively, if you didn't want to make this a wood baseball, you could mess with PBR for a metallic baseball bat. You already seem to have some of the details ready to go for it.
I think it's because it's so easy to get good looking metal with PBR. Set metalness to 1, set roughness low, diffuse color to something mid-range, done. :)
I´m not saying it´s good. As I said it´s very old and I forgot about it but yours reminded me of it : ) And this was before PBR and all the fancy stuff : D
Picked back up and doing some stylized PBR for this. Already testing on weapon. High poly for Pirate almost done. Need to go back over hair and leg wraps.
The one vertical brick at the edge is going to make the tiling very obvious. Also if you are bring this up to date with PBR engines. You don't want any lighting in the Albedo.