Definitely don't want a 4096 normal map and you're right about rescaling it down. It was worse then the bake was. The tiling thing would work for the 's' shapes, but the fish is also affected whether I rescale the 4096 or just bake at a 512 size. I'm unsure what my options are at this point. I have the same dilemma with…
hello Rumbleshushi If you need to learn the basics of unwrapping and creating uvs I highly recomend googleing some tutorials. just about anything I could say is the same as what 100+ other people already said on the net and have made videos of it for the learners convience. Uv-ing is just like modeling, painting and…
Bunglo is right. It sounds like the object is still responding to initial scale and rotations. The picture don't work for me, but are you making adjustments to an odd sized UV? For example 512x1024 - something non-square, but a power of 2 essentially?
Nah, it's not a stupid question at all. It would've helped if I'd explained it better in the first place too. say you were to uv and then paint on your sculpt in mudbox or whatever, you'd probably want to have a relatively high resolution texture so you could get some fancy details going on so let's just say you use a 2048…
Been practicing some more 3d stuff with handpainted textures. 10k tris and 512 diffuse 1k tris and 512 diffuse dont remember the tris count and texture size for this one.
Some time ago I had to do an Arttest for Gameloft. The specs were 5k triangles and 1024² diffuse/normal/specular. But like poopipe said a 3k 512² maps character is probably a good estimate
Yeah no problem :D It was just for fun. I put a lot of bird droppings on the car, though it doesn't look like much through a 512 by 512 map. ha ha. Will post actual textures soon.
Here are the major things that stuck out to me: You have some area's where it looks like you have alot of edge loops that doesn't seem to do much. An example is the awning. Another example is the brick wall. I think you're trying to have some exposed brick, but it looks like it could use a bit of cleanup with the edges.…