Hmmmm. First of all is scale: I do see here that you didnt used any reference. Or you used it in poor way. And you wanted to use T28 just for inspiration, but it came out wrong. If you want to go that way, use concept arts. If not, stick to the reference. Second is modeling: you have a lot of hard edges, lot of small…
I like what you're going for, with a linear progression through the scene. I think less shots and more cinematic scenes might play in your favour though. It's also a scene that would really benefit from a 360 render of the interior as well, I'm not sure how you'd do it and keep the quality high, but I'd love to look around…
Hah thats a clever render stage! i like the tape. :) I got one setup with a plain arced plane and reflection cards placed all around. I experimented with surface detailing, draped cloth etc but in the end it distracted from the main thing in the scene..the model so iv settled for a simple environment. Personally, i would…
loooooooong wait indeed, i set it up - went picked up some pizza for the family, watched some hockey, played some 360, watched a movie...yes im that productive :D (i turned down drinks tonight because im too broke to go out two nights in a row lol) but in the end i stopped it at pass 10 with zero errors and am now running…
this lighting/scanning stuff has been done in several titles in the PS3/360 era already. the problem with it in my opinion is simply that it requires all the bells and whistles to be turned on and finely tuned to look any good. in my experience these are the very same features and rendering accuracy that are being thrown…
Thanks for the comments. I agree that some places are still a bit narrow and I am going to find a balance with this. The whole water idea wouldn't really work with the game but then this will never be playable anyways. I am mainly trying to get a similar feeling to the environment and create some spaces you could imagine…
I'd love to be a fly on the wall in the meeting where the ad execs said "You know what? Fuck it, let's lie. It's not like gamers have the int0rtubes or anything." Someone at Eidos is fuckin' up. I had high hopes for this game, it's a damn shame it was so poorly implemented. Did anyone else pick this up for PC? I grabbed it…
Biggest difference here is that Sony isn't in a vacuum. With the PS2 their shortages didn't matter since they still had more shipped than the competition and had a sizeable lead by the time the other consoles arrived. With the PS3 their direct competitor was building up sales in a vacuum and now has a decent lead while…
OK that was stupid I think this is what you need : macroScript mouse_falloff_2 category:"MyScripts" toolTip:"" ( rollout falloff_mouseRollout "Untitled" width:360 height:25 ( slider sld1 "" pos:[73,1] width:300 height:25 range:[0,100,0] orient:#horizontal ticks:0 editText edt1 "" pos:[-3,3] width:68 height:16 enabled:false…
[ QUOTE ] Jesus, you guys can be bitches. From all the bitching I can only guess you guys think 'monthly fee' translates to around $100 a month? I mean damn, they're saying it's 30-40 hours of single player campaign that you can play, and they want to provide ongoing updates for MP so they have to figure out how to pay for…